Ctrl+K
↑ ↓ navigate
↵ select
esc close
VUEngine Studio
  • Home
  • Docs
  • Games
  • Download
  • About
  1. Home
  2. Documentation
  3. API
  4. ScreenPixelScale Struct Reference

  • Introduction

  • Installation
  • Enhancing build times
  • Usage with other libraries

  • Getting Started
  • User Interface
  • Settings
  • Themes
  • Intellisense
  • Code Navigation
  • Source Control
  • Building
  • Flash Carts
  • Emulator
  • VUEngine Plugins

  • Introduction
  • Syntax
  • Features
  • Custom Features

  • Introduction
  • Design Principles
  • Coding Standards
  • Configuration
  • Decoupling
  • Memory
  • Graphics
  • Stages
  • Coordinate System
  • Game Logic
  • User Input
  • Physics
  • Sound
  • Post-Processing Effects
  • Communications
  • Rumble Effects
  • Development Tools
  • Debugging

  • Class Index
  • Typedefs
  • Enums

  • Introduction
  • Project Setup
  • First Steps
  • Title Screen
  • Pong Game State
  • Disk
  • Paddles
  • Collisions
  • Scores
  • Sound and Rumble

ScreenPixelScale Struct Reference

#include <Types.h>

# Public Attributes

float x
float y
float z

# Detailed Description

Definition at line 266 of file Types.h.

# Member Data Documentation

# x

float ScreenPixelScale::x

Definition at line 269 of file Types.h.

# y

float ScreenPixelScale::y

Definition at line 271 of file Types.h.

# z

float ScreenPixelScale::z

Definition at line 273 of file Types.h.


The documentation for this struct was generated from the following file:
  • VUEngine-Core/source/Misc/Types.h
© 2006, 2025 Team VUEngine