Debug Class Reference
#include <Debug.h>
Inheritance diagram for Debug:
# Public Member Functions | |
| override void | update () |
| Update the tool's state. | |
| override void | show () |
| Show the tool. | |
| override void | hide () |
| Hide the tool. | |
| override void | processUserInput (uint16 pressedKey) |
# Private Attributes | |
| VirtualList | pages |
| Degug pages. | |
| VirtualList | subPages |
| Debug sub pages. | |
| VirtualNode | currentPage |
| Current page's node. | |
| VirtualNode | currentSubPage |
| Current sub page's node. | |
| int8 | spriteIndex |
| Current sprite's index. | |
| int8 | bgmapSegment |
| Currently displayed BGMAP segment. | |
| uint8 | bgmapSegmentDiplayedSection |
| Currently displayed part of BGMAP memory. | |
| int32 | objectSegment |
| Currently displayed OBJECT segment. | |
| int32 | charSegment |
| Currently displayed CHAR memory segment. | |
| int32 | sramPage |
| Currently displayed SRAM page. | |
Private Attributes inherited from Tool | |
| ToolState | toolState |
# Additional Inherited Members | |
Private Member Functions inherited from Tool | |
| void | constructor () |
| Class' constructor. | |
| void | setToolState (ToolState toolState) |
| virtual void | dimmGame () |
| Dimm down the game. | |
| virtual void | lightUpGame () |
| Light up the game. | |
# Detailed Description
# Member Function Documentation
# hide()
|
virtual |
Hide the tool.
Implements Tool.
# processUserInput()
|
virtual |
# show()
|
virtual |
Show the tool.
Implements Tool.
# update()
|
virtual |
Update the tool's state.
Implements Tool.
# Member Data Documentation
# bgmapSegment
|
private |
# bgmapSegmentDiplayedSection
|
private |
# charSegment
|
private |
# currentPage
|
private |
# currentSubPage
|
private |
# objectSegment
|
private |
# pages
|
private |
# spriteIndex
# sramPage
# subPages
|
private |
The documentation for this class was generated from the following file:
- VUEngine-Core/source/Debugging/Tool/Debug/Debug.h
Private Attributes inherited from