AnimationInspectorState Class Reference
#include <AnimationInspectorState.h>
Inheritance diagram for AnimationInspectorState:
# Public Member Functions | |
| override bool | isKeyCombination (const UserInput *userInput) |
# Additional Inherited Members | |
Private Member Functions inherited from ToolState | |
| void | constructor () |
| Class' constructor. | |
| override void | start (void *owner) |
| override void | update (void *owner) |
| override void | stop (void *owner) |
| override void | processUserInput (const UserInput *userInput) |
| void | configure (GameState currentGameState, Stage currentStage) |
| GameState | getCurrentGameState () |
| Stage | getCurrentStage () |
| ComponentManager | getComponentManager (uint32 componentType) |
Static Private Member Functions inherited from ToolState | |
| static ToolState | get (const UserInput *userInput) |
# Detailed Description
Class AnimationInspectorState
Inherits from ToolState
Implements a tool state to inspect animations.
Definition at line 28 of file AnimationInspectorState.h.
# Member Function Documentation
# isKeyCombination()
Check if the provided user input unlocks the tool managed by this state.
- Returns
- True if the input matches the combination defined by the state
Implements ToolState.
The documentation for this class was generated from the following file:
- VUEngine-Core/source/State/GameState/ToolState/AnimationInspectorState/AnimationInspectorState.h
Private Member Functions inherited from